Program Interfaces

Attention: Only when the logout method is called, can there be indicators such as game duration and active users. The core design of a complete session link has three steps:

  1. init
  2. login
    Any consumption and custom events
  3. logout

Program Interfaces include Player Login, Payment Behavior Analysis, Custom Events.

Player Login

// login start
CAAccount.loginStart(
    String channel // customer acquisition channel, refers to obtaining information about the client's advertising channels    
);

// login successful
CAAccount.loginSuccess(
    String uid,    // user ID
    int age,        // age 
    int sex,        // gender
    String channel // customer acquisition channel, refers to obtaining information about the client's advertising channels    
);

// login failed
CAAccount.loginFailed(
    String reason // cause of login failure     
);

// logout  (We have considered and improved the abnormal logout operation of players)
CAAccount.logout();

Payment Behavior Analysis

Not an actual payment channel. Only used to collect payment behavior.

// payment start
CAPayment.payBegin(
    int amount,                     // Amount of cash or cash equivalent. For example, input 100 for 1 yuan, and input 10,000 for 100 yuan.
    String orderID,                 // Order ID, which uniquely identifies a transaction.
    String payType,                 // Payment methods, such as: Alipay, Apple IAP, UnionPay, Aibe payment aggregation, etc.
    String iapID,                   // Item ID. The type of topping up package purchased by the player. For example: RMB 15 yuan for a package of 600 virtual currencies.
    String currencyType,            // Topping up currency type. Use the 3-digit alphanumeric code specified in ISO 4217 to mark currency types.
    String virtualCurrencyAmount,   // The amount of virtual currency obtained by topping up.
    String accountID,               // consumer account. Apple is AppleID, Android is Google Advertising ID, etc.
    String partner,                 // payment channel
    String gameServer,              // The server where the player tops up.
    String level,                   // The level at which the player tops up.
    String mission                  // The level or mission where the player tops up. You can also input a player's highest level.
)

// payment successful
CAPayment.paySuccess(
    int amount,                     // Amount of cash or cash equivalent. For example, input 100 for 1 yuan, and input 10,000 for 100 yuan.
    String orderID,
    String payType,
    String iapID,
    String currencyType,
    String virtualCurrencyAmount,
    String accountID,
    String partner,
    String gameServer,
    String level,
    String mission
);

// payment failed
CAPayment.payFailed(
    int amount,                     // Amount of cash or cash equivalent. For example, input 100 for 1 yuan, and input 10,000 for 100 yuan.
    String orderID,
    String payType,
    String iapID,
    String currencyType,
    String virtualCurrencyAmount,
    String accountID,
    String partner,
    String gameServer,
    String level,
    String mission,
    String reason           // cause of payment failure
);

// payment canceled
CAPayment.payCanceled(
    int amount,                     // Amount of cash or cash equivalent. For example, input 100 for 1 yuan, and input 10,000 for 100 yuan.
    String orderID,
    String payType,
    String iapID,
    String currencyType,
    String virtualCurrencyAmount,
    String accountID,
    String partner,
    String gameServer,
    String level,
    String mission
);

Custom Events

The event ID can be filled in arbitrarily, and the event content and label can be customized. E.g:

"evetID":"barrier",
"eventValue":{
        "number of the level" : "magic bottle",
        "player level" : "100",
        "player power" : 100,
        "resurrection times" : 100,
        }

Length Limit: eventid (event ID) 200;tagkey (tag ID) 200; tagvalue (tag value) 200.

In the example above: barrier is eventID; number of levels is the tagkey; magic bottle is the tagvalue.

Custom events have built-in default templates, including player information, levels, missions (tasks), items, etc. Attention: Event ID cannot use keywords like: init, pay, task, barrier, item, advertising, role, virtual, to avoid confusion with the data of default templates.

The background performs related statistics and funnel analysis based on the tags defined in the event:

//  event start
CACustomEvent.onStarted(
    final String eventID,   // event ID
    JSONObject eventData    // custom data(JSONObject)
);

// event completed
CACustomEvent.onSuccess(
    final String eventID,
    JSONObject eventData
);

// event canceled
CACustomEvent.onCancelled(
    final String eventID,
    JSONObject eventData
);

// event failed
CACustomEvent.onFailed(
    final String eventID,
    JSONObject eventData,
    String reason           // cause of failure
);

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